Cub 1.0 is now officially out!

I have published a guide online (which is also included in OpenTerm 2.0). This guide is written in Markdown, and is open source.

Now that Cub has become relatively mature, I'm thinking of replacing the Lioness project with a special language mode of Cub. That way there will be two programming languages (a scripting and a shader language) with a 90% shared code base. This will hopefully allow me to add the long overdue shader feature to Pixure soon.

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